SDaL ANTIFAKE CS 1.6
version: 0.83

functions:
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* Storing player-data in its own Steam_ID.txt
* Displaying playerdata with their registered (fake-)names (max.5 names), when they did connect first time,
* how often they visit and their last visit on the server
* restrict playername
* createing a sdal_look.db4.txt for HLSW (www.hlsw.org)
* searching for steam_ids and returns a player_id.
* editing data of player_id

commands:
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* admin_af: Displays a list of players on the server with their registered nicks
* admin_af_purge: Deletes old files and creates a new index.txt (DO NOT USE IN MAINTIME! It will lag the server!)
* admin_af_hlswexp: Creates a sdal_antifake.db4.txt for HLSW  (DO NOT USE IN MAINTIME! It will lag the server!)
* admin_af_restrict <playername> <[name_ID]>: restricts player to use the name with name_ID only.
* admin_af_search <part of steam_ID>: search for players with this steam id and returns the player_ID.
* admin_af_edit <player_ID> <[name_ID]>: restricts player to use the name with name_id only.

file-data (Steam_ID.txt):
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FirstConnect (Date, when file was created)
PlayerNames (max. 5 names)
iMaxConnects
LastConnect
iLastConnect_in_sec
RestriktName

idea:
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Instead of using huge parts of RAM storing a list of playernames,
only player(fake)names are stored in RAM, which are currently on the server.
Otherwise, their data is stored in their own Steam_ID.txt files.

Change-Log:
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v.0.83
* search for Steam_ID in index.txt
* edit Player_ID which is returned by search

v.0.82
* restricting playername

v.0.81
* creates a sdal_look.db4.txt for HLSW
* added a new entry in playerfile, where admin can regulate a playername for the player.

v.0.8
* using a file-system to store a huge playerlist.
* files can be deleted with admin_spurge, when older than x days.(Date-LastConnect=x)